Monthly Archives: June 2013

Silent protagonist — An interview with Greg Kasavin of Supergiant Games about Transistor

This article was originally posted on my other website, The Dialogue Tree. I talked with Supergiant Games’ Greg Kasavin to learn more about their upcoming PS4 and PC game, Transistor. How is it to work on a game without a … Continue reading

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Fuzzy memories — An interview with the creators of Journal

This article was originally printed on my other website, The Dialogue Tree. As gamers, we’ve been trained to think that every choice we make shapes the world to our whims. With every decision, someone’s life hangs in the balance, a … Continue reading

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Don’t Starve review — Really, don’t

This article was originally printed in The Oakland Press. By Rory McCarty Day 20. Winter is settling in, and I have only a vest made out of straw to keep me warm. A handful of wild carrots is my dinner … Continue reading

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Guacamelee review — Metroid meets Mexico

This article was originally printed in The Oakland Press. By Rory McCarty When you look at a list of themes from video games, a few things come up repeatedly: science fiction, Tolkien-ian fantasy, and modern blockbuster shooters are all pretty … Continue reading

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