The Dialogue Tree is my personal soapbox for examining the art and culture of video games through essays, reviews, developer interviews, and retrospectives.
Papers, Please review: Dehumanizing bureaucracy is fun!
Amnesia: A Machine for Pigs review: Porcine panic
Gone Home review: Exploring familial mysteries
Metal Gear Solid: The Legacy Collection review: Get into deep cover
Rogue legacy review: A tale of swords and spastic colons
On wings of dreams: An interview with the makers of Owlboy
Silent protagonist: An interview with Greg Kasavin of Supergiant Games about Transistor
Fuzzy memories: An interview with the creators of Journal
Don’t Starve review: Really, don’t
Guacamelee review: Metroid meets Mexico
Indie game devs on display at PAX East
Guacamelee preview: Discussing Mexican wrestlers and Day of the Dead with Chris McQuinn
Luigi’s Mansion: Dark Moon review: Bustin’ makes me feel good
6 Full-length video games that can be finished in under ten minutes
The dark side of the world: An examination of reality shifting in gaming
New Super Mario Bros. retrospective: Reinvigorating the old New Mario
Ephemeral existence: Picking up the pieces of City of Heroes
Gaming at the Movies: Wreck-It Ralph
Gaming at the Movies: Silent Hill: Revelation 3D
Great Giana Sisters retrospective: Twisted origins
Double Dragon retrospective: Two heroes, many prespectives
Telling a story with no words: An interview with Richard Perrin, creator of Kairo
Las Vegas game bar expands to Minneapolis
Spending time: The argument for “movie-length” games
Awesomenauts review: Saturday morning combat
Impressions from the PAX indie showcase
Double Dragon Neon preview: I love the ’80s
Game Design in the House of Grind
Street Fighter X Tekken review: Not quite a gem
Double Fine Happy Action Theatre review: The party non-game
King Arthur II – The Role-playing Wargame review: Medieval micromanagement
Warlock – Master of the Arcane review: Power overwhelming
On playing Super Mario 3D Land with and incompatible brain
Grand Theft Hedgehog: The next great Sonic the Hedgehog game
Silent Hill 2 analysis: The anti-game
How I fell out of love with Final Fantasy
For the N64 kid in all of us: Recapturing our youthful enthusiasm
War Games: When gaming becomes PR for a paramilitary group
Sequelitis: Creativity is dead! Long live creativity!
The HD Collection Connection: Nostalgic reverie or cynical cash grab? Yes.
Obnoxious Nu-metal Hill: Korn is the death knell of the Silent Hill series