Monthly Archives: July 2012

Awesomenauts review — Saturday morning combat

As my former gaming news site, Grouvee, recently changed format to a gaming backlog library, I’ve decided to repost some of my stories from their archive for posterity. Here’s one about how terrible I am at MOBA/DOTA/LOL. Within ten minutes … Continue reading

Posted in The Dialogue Tree | Leave a comment

Las Vegas game bar expands to Minneapolis

The bar glows a Tron-esque shade of blue and serves beer and sweet, colorful game-themed mix drinks, Classic coin-op arcade machines such as Space Invaders, Golden Axe, and Marvel vs. Capcom 2 line the walls, and a plush VIP lounge … Continue reading

Posted in The Dialogue Tree | Leave a comment

Spending time: An argument for “movie-length” games

In the space of two hours, you could go with a friend to see the movie Cabin in the Woods, or you could play about halfway through the Xbox Live Arcade game, Limbo. Both are scary, innovative, artistic experiences. Both … Continue reading

Posted in The Dialogue Tree | Leave a comment