Monthly Archives: December 2012

6 Full-length video games that can be finished in under ten minutes

This was originally written in the style of Cracked.com. Many video games are a labor of love for their creators. Developers spend years on a project working long hours, sleeping under their desks, and foregoing petty concerns like hygiene and … Continue reading

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King Arthur II – The Role-playing Wargame review: Medieval micromanagement

Here’s an review of King Arthur II that I originally wrote for Grouvee. While real-time strategy has never really been my genre of choice, even I have to stop and look in awe at the sheer complexity of some of … Continue reading

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How I fell out of love with Final Fantasy

This article was originally written for The Gamer Studio. Since then, my feelings pretty much stand unchanged. I probably won’t be getting the humorously titled Lighting Returns: FFXII. Seriously Square: never, ever focus test your game titles. While Final Fantasy was … Continue reading

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Warlock – Master of the Arcane preview — Power overwhelming

This article was originally posted on Grouvee.  There are mostly two types of strategy games: real-time ones that put an emphasis on quick planning, twitch responses, and memorization of the game’s development tree, and turn-based ones that allow for more … Continue reading

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Silent Hill 2 analysis — The anti-game

This article was originally written for The Gamer Studio. I recently replayed Silent Hill 2, as is my Halloween tradition, and had time to ruminate on these ideas a bit more. I swear, every time I play it, SH2 seems more … Continue reading

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Gaming at the Movies — Silent Hill Revelations

This article was originally posted on Bitmob. PLOT SPOILERS FOLLOW The original Silent Hill movie was about as close as Hollywood has come to ever producing a good movie based on a video game. With the source material they were … Continue reading

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