Monthly Archives: August 2013

Metal Gear Solid: The Legacy Collection review — Get into deep cover

I wrote a review of Metal Gear Solid: The Legacy Collection for the Oakland Press. What do nuclear proliferation, genome soldiers, nanomachines, code names, U.N. treaties, cloning, psychic powers, double agents, triple agents, cyborg ninja, and a bipedal tank have … Continue reading

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Rogue Legacy review — A tale of swords and spastic colons

This article was originally published in the The Oakland Press. Some games tell you a story. Others let you craft your own. I’d like to think that for generations to come, my descendants will tell stories of the bravest warrior … Continue reading

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On wings of dreams — An interview with the makers of Owlboy

This article was originally posted on my other website, The Dialogue Tree. Sometimes the hype for a game can become so intense it causes changes to the game to fit fans’ high expectations. Owlboy is an extreme example. It’s been … Continue reading

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